This obviously is so that you can have different customised bale sizes on different saves. When that mod is installed and run in single player it generates a file containing the bale sizes you can customise within a folder of the savegame slot name, in a folder called VariableBaleCapacity in the ModSettings folder of your main My Documents/FS19 folder. However today I have come across a bit of issue, and it centres on mods that create a Mod Settings file when they are run, and specifically with the Variable Bale Capacity Mod. Now I've got pretty familiar with the interface of the actual Farming Simulator Dedicated Server, as far as choosing save slot, map, save game name, password etc, as well as enabling and disabling the mods installed on the server and how to upload and remove mods. ![]() ![]() ![]() For a couple of months now I have been using a hosting company to have a public Dedicated Multiplayer Server.
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